"Grading on a Deadly Curve" by Richard Dodd. Include Armed by David Ratliff. Include Facing by Emily Short. The story headline is "It is time for your final. Hope you survive.". The release number is 1. The story genre is "Thiller". The story description is "The last three years have been spent learning the game of spycraft. Your instructors have questioned your resolve. Your classmates have questioned your fortitude. Now is the time to answer all your detractors." Release along with cover art, source text, interpreter, introductory booklet, introductory postcard, a website. [a file of "Complete Map" called "Map.pdf".] Index map with EPS file. Section 1 - Combat Facing A person has a direction called combat-facing. Section 2 - Flipping action Understand "flip [something switched off]" as switching on. Understand "flip [something switched on]" as switching off. Understand "flip [something]" as switching on. Section 3 - Scenario The Weapons Range is a room. The description is "This Hogan's Alley four firing stations arrayed across the near end of the room with their far ends vaguely seen to the north in the dim light. The silhouettes of civilians and terrorist spot the area between. Along the south wall on either side of a heavy door are racks where the tactical weapons are locked down. The west weapons rack holds rifles. The east weapons rack hold pistols. Above the door is a large window for the observation booth[if the Observation Booth is dark], presently dark[end if]." The Observation Window is scenery in the Weapons Range. The description is "A long window overlooking the weapons range." The Hogan's Alley is scenery in the Weapons range. The description is " A large area used for target pratice. It has several crude walls and door with silhouettes around them. Some of the silhouettes are of innocent civilians and others are over-the-top images of terrorist." The West Weapons Rack is a container in the Weapons Range. The West Weapons Rack is scenery. The West Weapons Rack is closed, transparent, openable, lockable, and locked. The West Weapons Rack has matching key the aluminum key. The description is "The weapons rack to the west of the door is a metal fixture with several niches for automatic rifles. [if the number of things in West Weapons Rack is greater than zero]There are [number of things in West Weapons Rack in words] rifles locked into the rack with a brass padlock[else]The weapons rack is empty[end if]." An M4A1 Carbine, a M16A2, a SIG SG 552 and a M40 Sniper Rifle are projectiles in the West Weapons Rack. The description of the M4A1 Carbine is "It is a gas-operated, magazine-fed, selective fire, shoulder-fired weapon with a telescoping stock. Like the rest of the M16 family, it fires the .223 caliber, or 5.56mm NATO round. The M4A1 has the capability to fire fully automatic instead of three-round burst (like the M16A1 and M16A3)." The description of the M16A2 is "The M16 rifle, officially designated Rifle, Caliber 5.56 mm, M16, is the United States military version of the AR-15 rifle. The rifle was adapted for semi-automatic, three-round burst, and full-automatic fire. Colt purchased the rights to the AR-15 from ArmaLite, and currently uses that designation only for semi-automatic versions of the rifle. The M16 fires the 5.56×45mm NATO cartridge." The description of the SIG SG 552 is "The SG 550 is an assault rifle manufactured by Swiss Arms AG (formerly Schweizerische Industrie Gesellschaft) of Neuhausen, Switzerland (SG is an abbreviation for Sturmgewehr, or 'assault rifle'). The rifle is based on the earlier 5.56mm SG 540 and is also known as the Fass 90 (Fusil d'assaut 90 / Fucile d'assalto 90) in French / Italian or Stgw 90 in German (Sturmgewehr 90)." The description of the M40 Sniper Rifle is "Each M40 is built from a Remington 700 bolt-action rifle, and is modified by USMC armorers at Marine Corps Base Quantico, using components from a number of suppliers.[2] New M40A5s are being built, and A1s are upgraded to A3s and A5s as they rotate into the armory for service and repair. The rifles have had many sub-variations in telescopic sights, and smaller user modifications. The M40A5 incorporates a detachable magazine and a threaded barrel to allow for the use of a sound suppressor or other muzzle device." Instead of examining the West Weapons Rack: say "[description of noun][line break]"; say "[The noun] holds: [line break]"; list the contents of the noun, with newlines, indented, giving inventory information, including contents, with extra indentation. Instead of taking something inside the West Weapons Rack: say " You here your weapons instructor yelling in your head. 'Always gotta go with the big guns. Remember, small can be deadly too.'" The East Weapons Rack is a container in the Weapons Range. The East Weapons Rack is scenery. The East Weapons Rack is closed, transparent, openable, lockable, and locked. The East Weapons Rack has matching key the brass key. The description is "The weapons rack to the east of the door is a metal fixture with several niches for hand guns. [if the number of things in East Weapons Rack is greater than zero]There are [number of things in East Weapons Rack in words] hand guns locked into the rack with an aluminum padlock[else]The weapons rack is empty[end if]." A Beretta 92FS, a SIG Sauer P239, a Walther P99 and a Ruger P95 are projectiles in the East Weapons Rack. The description of the Beretta 92FS is "The Beretta 92 (also Beretta 96 and Beretta 98) is a series of semi-automatic pistols designed and manufactured by Beretta of Italy. The model 92 was designed in 1972 and production of many variants in different calibers continues today. The United States Armed Forces replaced the Model 1911A1 .45 ACP pistol in 1985 with the military spec Beretta 92F, the M9." The description of Sig Sauer P239 is "The SIG P239 is a semi-automatic pistol designed and manufactured in Switzerland by Swiss Arms AG (formerly SIG Arms AG (distributed in United States by SIG-Sauer). It is offered in three calibers: 9x19mm Parabellum, .357 SIG and .40 S&W.[paragraph break]With an overall length of 168 mm (6.6 in) and height of 132 mm (5.2 in), and weighing approximately 710–770 g (25–27 oz) empty (depending on caliber), the P239 has become popular in the United States as a concealed carry pistol.[1] Normal magazine capacity is 8 rounds (9 mm) or 7 rounds (.357 SIG or .40 S&W). Sig also offers extended magazines in 9 and 10 round capacity." The description of the Walther P99 is "The Walther P99 is a semi-automatic pistol developed by the German company Carl Walther GmbH Sportwaffen of Ulm for law enforcement, security forces and the civilian shooting market as a replacement for the Walther P5 and the P88. The P99 and its variants are also made under license by Fabryka Broni Radom." The description of the Ruger P95 is "Introduced in 1996, the P95 incorporated a number of changes from earlier P series pistols; including a shorter 3.9' barrel and a new frame made of fiberglass-reinforced polyurethane, based on Dow Chemical's 'Isoplast'. This reduced the weight of the pistol by 4 ounces (110 g) and reduced manufacturing costs. Unlike other polymer framed handguns on the market at the time of design, the P95 had no metal inserts in the frame. The high strength polymer allowed the slide to ride directly on the polymer frame rails which simplified manufacturing and further reduced production costs." Instead of examining the East Weapons Rack: say "[description of noun][line break]"; say "[The noun] holds: [line break]"; list the contents of the noun, with newlines, indented, giving inventory information, including contents, with extra indentation. The Heavy Door is south of the Weapons Range. The Heavy Door is north of the North End of Corridor. The Heavy Door is a door. The Heavy Door is scenery. The description of the Heavy Door is "A solid carbon steel door made to keep any stray weapon fire from leaving the room." The North End of Corridor is a room. The North End of Corridor is south of the Heavy Door. The description is "A long north-south corridor where all the training rooms are located. At this end is a heavy door to the Weapons Range. There is also a red door on the west wall and gray one to the east." The Red Door is west of the North End of Corridor. The Red Door is east of the Language Classroom. The Red Door is a door. The Red Door is scenery. The red door is lockable and locked. The green key unlocks the red door. The description of the red door is "A metal framed door painted a dark red with an embossed sign reading 'Language Class'." The Language Classroom is a room. The Language Classroom is west of the Red Door. The description is "A typical class room with two rows of tables and chairs facing a blackboard. On the other walls are poster with translations of common english phrases to some other language." The Gray Door is east of the North End of Corridor. The Gray Door is west of the Foot of Stairs. The Gray Door is a door. The Gray Door is scenery. The description is "A metal framed door painted a light gray with an embossed sign reading 'Observation Room'." The Foot of Stairs is a room. The Foot of Stairs is east of the Gray Door. The Foot of Stairs is below the Head of Stairs. The description of the Foot of Stairs is "This closed institution-white room houses the stairwell that leads up to the observation booth. There is a gray door going to the corridor." The Head of Stairs is a room. The Head of Stairs is above the Foot of Stairs. The Head of Stairs is south of the Observation Door. The light switch is a device in the Head of Stairs. The light switch is switched off. The description of the Head of Stairs is "This closed institution-white room houses the stairwell that leads down to the corridor below. There is a door for the observation booth to the north." Instead of switching on light switch: now the Observation Booth is lit; if the Observation Door is closed, say "Light bleeds through the crack beneath the Observtion Booth door."; else say "The Observation Booth is now lit."; continue the action. Instead of switching off the light switch: now the Observation Booth is dark; if the Observation Door is closed, say "Light disappears from beneath the Observtion Booth door."; else say "The Observation Booth is now dark."; continue the action. The Observation Door is south of the Observation Booth. The Observation Door is a door. The Observation Door is scenery. The description is "A metal door with a small window in it." The Observation Booth is a room. The Observation Booth is dark. The Observation Booth is north of the Observation Door. The description is "The Observation Booth is the same width as the weapons range seen below through the huge north window. There are two computers at either end of the room that control the targets in each alley. Just below the window is a long shelf like desk with four chairs for the observers to use. Next to the door is a black metal key storage box with the words 'First Alert' painted in white on it." Understand "storage" and "box" as the key vault. Understand "lockbox" as key vault. The printed name of the key vault is "key storage box". The Observer desk is a thing in the Observation Booth. The Observer desk is scenery. The Observer desk is a supporter. The description is "The long narrow desk extends from the north wall just below the wide window." The key vault is a thing in the Observation Booth. The key vault is a container. The key vault is scenery. The key vault is closed. The key vault is openable. The key vault is lockable and locked. The matching key of the key vault is the tubular key. The description is "A First Alert key storage box that is attached to the wall next to the door. [If the key vault is open]There are twenty-eight hooks for hanging keys inside the vault. [vault details][else]The storage box is currently closed.[end if]" To say vault details: if the number of things in the key vault is greater than zero, say "Of the twenty-eight hooks, [number of things in the key vault in words] have keys on them."; else say "All the hooks are empty." Instead of examining the key vault: say "[description of noun]"; if the key vault is open begin; if the number of things in the key vault is greater than 0 begin; say "[line break][The noun] holds: [line break]"; list the contents of the noun, with newlines, indented, giving inventory information, including contents, with extra indentation; end if; else; say "[line break]"; end if. The red key, the blue key, the green key, the brass key, and the aluminum key are things in the key vault. Understand "keys" as the plural of red key. Understand "keys" as the plural of blue key. Understand "keys" as the plural of green key. Understand "keys" as the plural of brass key. Understand "keys" as the plural of aluminum key. The tubular key is on the Observer desk. The description of the tubular key is "A tubular key of the type that typical opens security lock and Coke machines. It is short with hollow shaft." The description of the red key is "A typical key used to unlock most doors. The bow on this one is covered in red plastic." The description of the blue key is "A typical key used to unlock most doors. The bow on this one is covered in blue plastic." The description of the green key is "A typical key used to unlock most doors. The bow on this one is covered in green plastic." The description of the brass key is "A small brass key used to unlock padlocks. The bow on this one has EWR stamped on it." The description of the aluminum key is "A small aluminum key used to unlock padlocks. The bow on this one has WWR stamped on it." The South End of Corridor is a room. The South End of Corridor is south of the North End of Corridor. The description is "A long north-south corridor where all the training rooms are located. At the south end is a fancy wood door to the main briefing room. There is a blue door to the west and a green one on the east wall." The Blue Door is west of the South End of Corridor. The Blue Door is east of the Surveillance Classroom. The Blue door is a door. The blue door is scenery. The blue door is lockable and locked. The red key unlocks the blue door. The description of the blue door is "A metal framed door painted a deep blue with an embossed sign reading 'Surveillance Class'." The Surveillance Classroom is a room. The Surveillance Classroom is west of the blue door. The description is "Another classroom with the same table and chairs as all the other classrooms. This one is dedicated to been unseen and seeing the unseen." The Green door is east of the South End of Corridor. The Green Door is west of the Electronics Classroom. The Green Door is a door. The Green Door is scenery. The green door is lockable and locked. The blue key unlocks the green door. The description of the green door is "A metal framed door painted a rich green with an embossed sign reading 'Electronics Class'." The Electronics Classroom is a room. The Electronics Classroom is east of the Green door. The description is "This classroom has three rows of workbenches with various electronics gear on each. In here the agents are taught the full gamut of electronic usage." The Fancy Wood Door is south of the South End of Corridor. The Fancy Wood Door is north of the Briefing Room. The Fancy Wood Door is a door. The fancy wood door is scenery. The description is "This door seems oddly out of place in this corridor. It is a fancily craved wood door stained a deep rich brown." The Briefing Room is a room. The Briefing Room is south of the Fancy wood door. The description is "This is the briefing room used by the trainers to outline that days training to the agents at the facility. The west wall is filled with television screens. There are two long curved tables made of heavy oak with evenly spaced desk lamps along the forward edge facing the screen. There is a mahogany door to the east. There is a oak door to the south." The Oak Door is south of the Briefing Room. The Oak Door is north of the Foyer. The Oak Door is a door. The Oak Door is scenery. The Oak Door is locked. The description is "The darkly stained oak door matches the decor for the briefing room." The Oak Door has matching key the scrollwork key. The Foyer is a room. The Foyer is south of the Oak Door. The description is "An overly ornate room with large windows to the south. Visible through the windows is the front drive for the complex. A bright noon day sun shines down on the austere obelisk centered in the front lawn. Your instructor is leaning against the circular receptionist desk in the middle of the foyer." After going to the Foyer: say "[description of Foyer][paragraph break]Your instructor looks you up and down, shakes his head and say, 'Can't believe you actually survived that. Good job.'"; end the story finally. The Mahogany Door is east of the Briefing Room. The mahogany door is west of the Tactical Combat Room. The Mahogany Door is a door. The Mahogany Door is scenery. The description is "The mahogany door leads to the Tactical Combat Area. A sign over the door reads 'Session In Progress'." The Tactical Combat Room is a room. The Tactical Combat Room is east of the Mahogany Door. The description is "A perfectly square room with white walls, white floor and white ceiling. There are open doorways to the east and to south. The mahogany door is west back to the briefing room. [list all doors for the location]" A Tactical Area Room is a kind of room. [The printed name of a Tactical Area Room is "Tactical Area Room".] The description of a Tactical Area Room is "A perfectly square room with white walls, white floor and white ceiling. [list all doors for the location]" To say list all doors for (place - a room): say "The following exits are visible: "; let destination be location; let counter be 0; repeat with way running through directions: let destination be the room way from the place; if destination is a room, increase counter by 1; if counter is 0, say "nowhere"; repeat with way running through directions: let destination be the room way from the place; if destination is a room: decrease counter by 1; say "[way]"; if counter is greater than 1, say ", "; if counter is 1, say " or ". Tactical Combat Room, TAR1, TAR2, TAR3, TAR4, TAR5, TAR6, TAR7, TAR8, TAR9, TAR10, TAR11, TAR12, TAR13, TAR14, AND TAR15 are Tactical Area Rooms. TAR1 is mapped east of Tactical Combat Room. TAR2 is mapped east of TAR1. TAR3 is mapped east of TAR2. TAR4 is mapped south of Tactical Combat Room. TAR5 is mapped east of TAR4. TAR5 is mapped south of TAR1. TAR6 is mapped east of TAR5. TAR6 is mapped south of TAR2. TAR7 is mapped east of TAR6. TAR7 is mapped south of TAR3. TAR8 is mapped south of TAR4. TAR9 is mapped east of TAR8. TAR9 is mapped south of TAR5. TAR10 is mapped east of TAR9. TAR10 is mapped south of TAR6. TAR11 is mapped east of TAR10. TAR11 is mapped south of TAR7. TAR12 is mapped south of TAR8. TAR13 is mapped east of TAR12. TAR13 is mapped south of TAR9. TAR14 is mapped east of TAR13. TAR14 is mapped south of TAR10. TAR15 is mapped east of TAR14. TAR15 is mapped south of TAR11. The TacCom is a region. The Tactical Combat Room, TAR1, TAR2, TAR3, TAR4, TAR5, TAR6, TAR7, TAR8, TAR9, TAR10, TAR11, TAR12, TAR13, TAR14, and TAR15 are in the TacCom. The Black Spy is a man. The description is "A sneaky looking man dressed all in black." The Black Spy carries the scrollwork key. The Heckler & Koch HK45 is a projectile. The Black Spy carries the Heckler & Koch HK45. The Black Spy is docile. The Spy rules is a rulebook. A Spy rule (this is the spy movement rule): let way be a random direction; let place be the room the way from the holder of the Black Spy; if place is a tactical area room: try the Black Spy going way; if place is the holder of the Black Spy, now the combat-facing of the Black Spy is way; otherwise: let new-way be a random direction; let place be the room the new-way from the holder of the Black Spy; if place is a room: now the combat-facing of the Black Spy is new-way. A Spy rule (this is the spy spotting rule): let way be the combat-facing of the Black Spy; let place be the room the way from the holder of the Black Spy; if place is a tactical area room: if place is the holder of the player, say "You hear the Black Spy whisper, 'I have you now.'" A Spy rule (this is the spy spotted rule): let way be the combat-facing of the player; let place be the room the way from the holder of the player; if place is a tactical area room: if place is the holder of the Black Spy: say "You see shadowy movement in the room you're facing." After deciding the scope of the player while the player is in a tactical area room: let way be the combat-facing of the player; let place be the room the way from the holder of the player; if place is a tactical area room: if place is the holder of the Black Spy: place the Black Spy in scope. Before shooting something (called the target) with something (called the boomstick) (this is the shooting a room away rule): if location of the target is not the location of the player: if a random chance of 4 in 10 succeeds: continue the action; otherwise: say "The shot riccochets off a wall in the other room, but otherwise misses [the Black Spy]." instead. A Spy Rule (this is the spy fired on rule): let new-facing be the opposite of the combat-facing of the player; if the Black Spy is hostile: now the combat-facing of the Black Spy is new-facing. To decide whether a person is targetable: if not visible, decide no; decide yes. After going to the Tactical Combat Room from the Briefing Room: now the combat-facing of the player is east; now the command prompt is "(facing [combat-facing of the player])>"; continue the action. After going to the Briefing Room from the Tactical Combat Room: now the command prompt is ">"; continue the action. Instead of going a direction in TacCom: now the combat-facing of the player is the noun; continue the action. Instead of facing a direction in TacCom: now the combat-facing of the player is noun; continue the action. When play begins: now the Black Spy is in a random Tactical Area Room. Every turn: abide by the Spy rules. Test me with "s/open gray door/e/u/flip switch/n/take tubular key/unlock box with tubular key/open box/take all/s/d/w/n/unlock east weapons rack with brass key/open east weapons rack/take beretta/s/s/s/e". Section 4 - Not For Release A Spy rule (this is the test position rule): say "Debug: (The Black Spy is in [holder of the Black Spy] looking [combat-facing of the Black Spy])[paragraph break]".